Besides checking for certain conditions, the only real To spell effects that cause invisibility, and are triggered when theĮffect ends. There are no scripts which are run constantly. Script lag should not be an issue for anyone. Glitch, and provides additional compatibility for invisibility effects This will correct the issue for any NPC currently experiencing the Hotkey which applies the fix to all Actors within a distance of oneĬell. There is an MCM whichĪllows you to configure additional options for the script, including a Player, and the script fix for every other Actor. This mod applies both fixes: the mesh fix for the Why not a dual solution? Apply the mesh fix for the player and script for the NPC.I couldn't agree more. Works slowly on Player (can see glitched eyes for a few moments) Works immediately on NPCs (cannot see any glitched eyes) Another is a scripted approach, which corrects all Actor's eyesĪfter an invisibility effect ends, but may cause brief visual disruption One is a mesh approach, which works great for the player but not for otherĪctors. There are several approaches to fixing the invisibility eye glitch. This is an SE port of "Invisibility Eye Glitch Multifix-LE"
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